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Beyond choices: the design of ethical gameplay

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Here, Sicart looks at games in many manifestations: toy, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases.

Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives.

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Product Details
The MIT Press
0262317133 / 9780262317139
eBook (EPUB)
794.8
06/09/2013
English
192 pages
Copy: 10%; print: 10%
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