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Reality is broken: why games make us better and how they can change the world

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We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

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Product Details
Vintage Digital
1409028984 / 9781409028987
eBook (EPUB)
306.487
10/02/2011
England
English
277 pages
Copy: 10%; print: 10%
Description based on print version record.