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How to invent

Part of the Beyond Rubik's cube series
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Invention is a big part of daily life and anyone can be an inventor!

How To Invent breaks the process down into eight easy-to-follow stages and offers tips and examples for every stage.

With a particular focus on inventing toys and puzzles, discover how and why the Rubik's cube was invented and the problems Erno Rubik encountered along the way.

There are also case studies of inspirational young inventors, including gymnast George Niseen who invented the trampoline at the age of 16!

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Product Details
QED Publishing
1781715637 / 9781781715635
Paperback
600
04/08/2014
United Kingdom
English
80 pages : illustrations (black and white, and colour)
25 cm
Children / Juvenile Learn More
Includes QR code.