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Real-time rendering (Fourth edition.)

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and o

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Product Details
CRC Press
1315212595 / 9781315212593
eBook (Adobe Pdf)
20/07/2018
English
1199 pages
Copy: 20%; print: 20%
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