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Gamification for Human Factors Integration: Social, Education, and Psychological Issues

Bishop, Jonathan(Edited by)
Part of the Advances in human and social aspects of technology series
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With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying.

In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.

Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts.

Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

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£210.00
Product Details
1466650737 / 9781466650732
Mixed media product
31/01/2014
United States
362 pages
216 x 279 mm
Professional & Vocational/Tertiary Education (US: College) Learn More