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Game design deep dive: Soulslike

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Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes.

Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit.

In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genreA breakdown of both action and RPG design for fans and designers of bothA lesson on difficulty in games and why harder doesn’t mean better

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Product Details
CRC Press
1032581158 / 9781032581156
Paperback / softback
794.83
02/05/2024
United Kingdom
English
164 pages : illustrations (colour)