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Video Game Audio: A History, 1972-2020

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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

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£125.00
Product Details
1476646058 / 9781476646053
eBook (Adobe Pdf, EPUB)
781.54
17/08/2022
United States
English
277 pages
178 x 254 mm
Copy: 10%; print: 10%