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Into the Real

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Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people. As she becomes more immersed in the game, the stakes rise and so do the obstacles.

Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe "game AI"?) has it in for her.

Now she has to face a new fear: is she willing to step into the real to win the future she's always wanted?What do you do when a game and real life merge?About John Ringo:". . . the thinking reader's zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible."-Publishers Weekly on Under a Graveyard Sky"[Ringo's work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse."-Library Journal"Explosive . . . fans . . . will appreciate Ringo's lively narrative and flavorful characters."-Publishers Weekly". . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit."-Booklist"Crackerjack storytelling."-Starlog

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Product Details
Baen Books
1982126000 / 9781982126001
Hardback
813.6
20/03/2022
United States
English
Thrillers
400 pages
24 cm
General (US: Trade) Learn More