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Artificial intelligence for computer games

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This text presents some of the most relevant results from academia in the area of artificial intelligence for games.

It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games.

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£129.50
Product Details
Springer
1441981888 / 9781441981882
eBook (Adobe Pdf)
29/03/2011
English
197 pages
Copy: 10%; print: 10%
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