Image for The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play

The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play

Part of the Studies in Gaming series
See all formats and editions

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.

In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Read More
Special order line: only available to educational & business accounts. Sign In
£95.00
Product Details
1476637156 / 9781476637150
eBook (Adobe Pdf, EPUB)
11/10/2019
United States
English
242 pages
152 x 229 mm
Copy: 10%; print: 10%