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Virtual Filmmaking With Unreal Engine 5: A Step-by-Step Guide to Creating a Complete Animated Short Film

Khan, HussinDulull, HaZ(Foreword by)
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Use real-time technology in Unreal Engine 5 to discover the power of storytelling, exploring storyboarding, character creation, world building, animating using sequencers, and more

Key Features

  • Utilize Unreal Engine's real-time technology to create limitless, high fidelity content
  • Generate and animate near-photorealistic actors using the MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination & Reflections technology

Book Description

'Virtual Filmmaking with Unreal Engine 5' is the first Unreal Engine book that will teach you how to complete a virtual film. It will encompass the full spectrum of filmmaking, utilizing an industry standard tool that is currently being used by studios such as Disney, ILM, DNEG, and Framestore.In this book, you will first collect references and create a simple storyboard, to plan your shots from the camera's point of view. Then you will create virtual environments - by importing 3D models, and adding materials and textures - to create photorealistic, dynamic worlds. After that, you will create actors using highly customisable MetaHumans, learning how to import, re-target, and animate them. Finally, you will put all of this together with cinematic lighting and camera animation, before exporting your film.By the end of this book, you will have practiced and uncovered new tools to add to your toolkit, and be able to make virtual films using only Unreal Engine 5 by utilizing Quixel Mixer, Quixel Megascan, Lumen, Nanite, and MetaHuman technology.

What you will learn

  • Understand the principles of photography and the art of storytelling
  • Collect references and create storyboards
  • Discover Unreal Engine's hidden features and useful keyboard shortcuts
  • Explore the power of Quixel Mixer, Megascans, and MetaHumans
  • Adopt cinematic techniques for professional looking shots
  • Creatively apply Lumen Global Illumination and Reflections techniques
  • Utilize multiple virtual cameras and post production techniques
  • Apply best practices for optimization, post processing, and rendering

Who this book is for

If you are a beginner to intermediate Filmmaker, 3D Artist, Animator, Visual Effects artist, or Virtual Production professional with some basic knowledge of the Unreal Engine, and are looking to delve into making virtual films and animations, then this book is for you.You would benefit from having some experience of the Unreal Engine, but a deep working knowledge is not required as activities will introduce the relevant tools and features when needed.

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Product Details
Packt Publishing
1801816336 / 9781801816335
eBook (EPUB)
16/02/2024
United Kingdom
English
480 pages
Copy: 100%; print: 100%