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Location-Based Gaming: Play in Public Space

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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies.

Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' location.

This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into 'smart city' strategies.

Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them.

These claims position location-based games as alternately enriching or diminishing their players' engagement with the people and places they encounter through the game.

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£44.99
Product Details
Springer Singapore
9811306834 / 9789811306839
eBook (Adobe Pdf, EPUB)
794.8
29/06/2018
English
266 pages
Copy: 10%; print: 10%