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Game programming in C++: creating 3D games

Part of the Addison-Wesley Game Design and Development Series series
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You can program games in many languages, but C++ remains the key language used by many leading development studios.

Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games and look for most often when hiring new developers. 'Game Programming in C++' is a practical, hands-on approach to programming 3D video games in C++.

Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects.

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Product Details
Pearson Addison Wesley
0134597311 / 9780134597317
eBook (EPUB)
06/03/2018
England
English
99998 pages
Copy: 10%; print: 10%
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