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Rig it right! : Maya animation rigging concepts (Third edition)

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Rig It Right! breaks down rigging so that you can achieve a fundamental understanding of the concept.

The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.

The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand.

Rig It Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. This highly anticipated Third Edition features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools. Key FeaturesHone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your charactersNew content: Edgeloops for Good Deformation and Rigging for a Parallel WorldNew scripts for evaluating your rigs’ performanceAccess the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book

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Product Details
CRC Press
1032555238 / 9781032555232
Paperback / softback
006.696
04/03/2024
United Kingdom
English
308 pages : illustrations (black and white, and colour)
Previous edition: 2019.