Image for Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics

Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics (Softcover reprint of the original 1st ed. 2017)

Blat, Josep(Edited by)Ouellet, Hubert(Edited by)Romero, Margarida(Edited by)Sawchuk, Kimberly(Edited by)Sayago, Sergio(Edited by)
Part of the Advances in Game-Based Learning series
See all formats and editions

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies.

Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Read More
Special order line: only available to educational & business accounts. Sign In
£89.99 Save 10.00%
RRP £99.99
Product Details
3319824317 / 9783319824314
Paperback / softback
371.3
06/07/2018
Switzerland
154 pages, 33 Illustrations, color; 1 Illustrations, black and white; IX, 154 p. 34 illus., 33 illus
155 x 235 mm