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The Computer Graphics Manual

Part of the Texts in computer science series
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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs.

Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field.

Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects.

The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes.

Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

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Product Details
Springer London Ltd
0857298852 / 9780857298850
Hardback
006.6
06/10/2011
United Kingdom
English
1507 p. : ill. (some col.)
24 cm