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Virtual and Augmented Reality in English Language Arts Education

Athanases, Steven Z.(Contributions by)Chang, Christine(Contributions by)Cloonan, Anne(Contributions by)Etopio, Elisabeth(Contributions by)Gallegos, Benjamin(Contributions by)Higgs, Jennifer M.(Contributions by)Jacobson, Paige(Contributions by)Kearney, Erin(Contributions by)Khoshnevisan, Babak(Contributions by)Marlatt, Rick(Contributions by)Mawer, David(Contributions by)Oughtred, Christine(Contributions by)Paatsch, Louise(Contributions by)Ralston, Nichole(Contributions by)Smith, Rebecca(Contributions by)Statti, Aubrey(Contributions by)Torres, Kelly(Contributions by)Welsh, Megan E.(Contributions by)Whipple, Dawn(Contributions by)Wright, William(Contributions by)Moran, Clarice M.(Edited by)Rice, Mary F.(Edited by)
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New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

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£114.00
Product Details
Lexington Books
1793629862 / 9781793629869
eBook (Adobe Pdf, EPUB)
372.6
15/02/2021
English
280 pages
Copy: 10%; print: 10%
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