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Exploring Comics and Graphic Novels in the Classroom

DeHart, Jason D.(Edited by)
Part of the Advances in Educational Technologies and Instructional Design series
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Art can be used in education to assist in engagement, comprehension, and literacy.

For years, comics and graphic novels have been written off as simple sources of entertainment.

However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively.

Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts.

It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways.

Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.

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£260.00
Product Details
1668443163 / 9781668443163
Mixed media product
371.33
19/08/2022
United States
331 pages
216 x 279 mm
Professional & Vocational Learn More