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Developing Creative Content for Games

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This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication.

Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued.

Examples will be used to highlight and explain the various concepts involved and how the game development process works. Key FeaturesProvides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewardsUsing a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skillsIncludes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analysesMultiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each taskOver the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

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£110.50 Save 15.00%
RRP £130.00
Product Details
CRC Press
0367137887 / 9780367137885
Hardback
794.8
12/02/2019
United Kingdom
English
296 pages : illustrations (black and white)
26 cm
Professional & Vocational Learn More