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Escaping boredom in the classroom : breakouts, breakout boxes and escape rooms

Armie, Madalina(Edited by)Membrive, Veronica(Edited by)
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Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom.

This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom.

It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.

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Product Details
1527577759 / 9781527577756
Hardback
01/02/2022
United Kingdom
English
360 pages
21 cm
Professional & Vocational Learn More