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How and Why We Make Games : The Creative Confusion

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This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses.

It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience. The book analyzes why we should put politics in our games and how hyperrealism may be a trap.

It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether.

Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack.

There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting. This book is written for readers passionate about the craft of making games, including journalists and industry professionals.

It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.

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Published 01/08/2024
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Product Details
CRC Press
1032350458 / 9781032350455
Hardback
01/08/2024
United Kingdom
136 pages, 4 Line drawings, black and white; 3 Halftones, black and white; 7 Illustrations, black an
156 x 234 mm