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Transforming gaming and computer simulation technologies across industries

Part of the A volume in the Advances in Multimedia and Interactive Technologies (AMIT) Book Series series
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In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.

Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Topics Covered:

  • Digital vs. Non-Digital Platforms
  • Ludic Simulations
  • Mathematical Simulations
  • Medical Gaming
  • Multi-User Virtual Environments
  • Player Experiences
  • Player Identification
  • User Research

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£210.00
Product Details
1522518185 / 9781522518181
eBook (Adobe Pdf)
23/11/2016
English
322 pages
Copy: 100%; print: 100%