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Artificial intelligence for games. (Third edition)

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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

Key Features

  • A comprehensive professional tutorial and reference to implement true AI in games
  • Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader through the entire game AI development process
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    Title Unavailable: Withdrawn
    Product Details
    CRC Press
    1351053302 / 9781351053303
    eBook
    18/03/2019
    English
    1031 pages
    Previous edition: published as by Ian Millington, John Funge. Burlington: Morgan Kaufmann/Elsevier, 2009 Description based on CIP data; resource not viewed.