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Artificial intelligence for games. (Third edition)

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AI is an integral part of every video game. This volume helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.

This edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

The companion website includes downloadable and executable source code that will be regularly updated by the author.

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£135.00
Product Details
CRC Press
1351053280 / 9781351053280
eBook (EPUB)
18/03/2019
English
1010 pages
Copy: 30%; print: 30%
Previous edition: published as by Ian Millington, John Funge. Burlington: Morgan Kaufmann/Elsevier, 2009 Description based on CIP data; resource not viewed.