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Behavior trees in robotics and Al: an introduction - 6

Part of the Chapman & Hall/CRC Artificial Intelligence and Robotics Series series
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Behaviour Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game.

Traditional design methods, such as finite state machines, are known to produce brittle behaviours when complexity increases, making it very hard to add features without breaking existing functionality.

BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive.

This book provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.

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£91.99
Product Details
0429950896 / 9780429950896
eBook (EPUB)
006.3
20/07/2018
English
192 pages
Copy: 30%; print: 30%
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