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Narrative Design and Authorship in Bloodborne : An Analysis of the Horror Videogame

Part of the Studies in Gaming series
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In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015.

Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic.

The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

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Product Details
McFarland & Co Inc
1476672180 / 9781476672182
Paperback / softback
794.85
30/10/2019
United States
214 pages
152 x 229 mm, 298 grams