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Magic berber

Part of the Golem ; 1 series
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In this exciting streetwise adventure, a group of children on an inner-city council estate encounter a computer in which the characters of a new game come to life.

These "golems" eventually help the children combat the evil owner of a multinational corporation, who, bent on world domination, is using the game to send subliminal messages.

The story continues in "Golem 2: Joke"...

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Product Details
Walker Books Ltd
1844286142 / 9781844286140
Paperback
843.914
03/01/2005
United Kingdom
English
229 p.
16 cm
general /teenage Learn More
Quiz No: 207876, Points 5.00, Book Level 4.30,
Middle Years - Key Stage 2 Learn More